Unfortunately, the concept art is always way cooler than the final product
Interestingly enough this is a great lesson for people looking to get into concept art
*concept art tip*
When creating units like this there are NUMEROUS reasons as to why the concept art is not followed, and in all honesty, you can’t be too hard on the modelers or the art director for choosing to go in another direction. Things many people don’t think about when concepting are;
-how common is this unit? if you see it a lot you can’t make them too special or too asymmetrical. Doing so makes them stand out awkwardly most of the time and can be very jarring to the player. Try designing a “common” C or B level monster that still has a richness without too much to make it stand out! (harder than you think!)
-asymmetry takes up more texture space! (which is very very valuable in order to get the game running the way it should!) Maybe think of ways that a texture can be reused from a monster; ie: multiple arms that are the same texture, monster variants that use a color overlay system instead of brand new textures!
-asymmetry requires unique animation rigs, which means more time, which means a heavier load on the rest of the teams and can really put them behind. Try designing 3 totally different monsters that use the same rig and look as though they come from three totally different biomes, and have different abilities! A good challenge and great for your portfolio!
So the next time you sigh and wonder why the concept art is so cool and the model isn’t, pause and think about the problems that the concept could cause for the in game piece, what errors do you see, and from there make your own concept!
How could you improve the work but still have it within the parameters for the game? This is a great trick and practice piece for all aspiring concept artists to give a shot! Modify previous pieces, do redesigns and re-envision them in a just as powerful way, that is more efficient and see what you learn through the process.
Game development has many parts to it :) more than just making cool stuff (though we like to do that too!)
and try out some of these assignments!